- Visual studio code unity debugger commands install#
- Visual studio code unity debugger commands update#
- Visual studio code unity debugger commands full#
- Visual studio code unity debugger commands software#
If I pass the second argument twice and stick with arglist.Item(2) it works in both scenarios SOLVED THIS ONE BY MYSELF THANKS TO ANYONE replying Running the same code from Inside Visual Studio Debugger, says that MCCAIN not there in the oFileSource.Name when it is - but running directly from the command line always finds it correctly
![visual studio code unity debugger commands visual studio code unity debugger commands](https://code.visualstudio.com/assets/docs/other/unity/wow.gif)
Problem revolved around the finding of the string custref within oFileSource.Name Value of custref (apparently at the arglist.Item(2) line but then in the Instr line it seems to have forgotten it (but only in the Instr call?!?!
![visual studio code unity debugger commands visual studio code unity debugger commands](https://yqintl.alicdn.com/79a7da42be95b40a6afb69cc04f3ab7f1bd587f6.png)
Instr is almost a red herring, except I cant explain how it correctly sets the In fact that lead me to wonder if the arglist() was not properly considering the arguments as including or not including the VBS name. Thus(PROCESSXMLMESSAGEFILE.VBS IN\INXML\InwardsOrder TQ MCCAIN) it does not work in Visual Studio. When I change custref to hard code text "MCCAIN" or when I change the position of "MCCAIN" in the command line list to 1 thus(PROCESSXMLMESSAGEFILE.VBS IN\INXML\InwardsOrder MCCAIN TQ MCCAIN) it works in both cases, but when I pick it up from arglist.Item(2) MsgBox "oFileSource.Name" & oFileSource.Name & "custref" & custref & "Instr(1,oFileSource.Name, custref)" & Instr(1,oFileSource.Name, custref) Set oFileSource = oFSO.GetFile("c:\TESTONLY\TQMCCAIN.xml") Set oFSO = CreateObject("Scripting.FileSystemObject") Here's the vbscript code - stored within PROCESSXMLMESSAGEFILE.vbs PROCESSXMLMESSAGEFILE.VBS IN\INXML\InwardsOrder TQ MCCAINĬalling the same vbscript from a direct command line passing in same command line arguments gives different results
Visual studio code unity debugger commands software#
Jb Evain, Software Engineering Manager, Visual Studio Platform runs the Visual Studio Tools for Unity experience He has a passion for developer tools and programming languages, and has been working in developer technologies for over a decade.Problem is seen when I call a vbscript from within Visual Studio Using the Debug - > Start Action facility and selecting the Start external Program and calling cscript.exe from there and passing in command line arguments You can download VSTU directly from the Visual Studio IDE extension manager or from the Visual Studio Gallery:Īs always, if you have any suggestion for VSTU, please post them on UserVoice, and if you encounter any issue please report it through the Report a problem option from within the Visual Studio IDE.
Visual studio code unity debugger commands full#
The full change log for this release is in our documentation. VSTU works best with Unity 5.3 where it’s natively supported, but we continue to support game developers on previous versions of Unity through the use of our VSTU Unity package.
Visual studio code unity debugger commands update#
We strongly encourage VSTU users to update to 2.3. If you are running Unity 5.1 or below: You’ll still need to reimport our package in your project.
![visual studio code unity debugger commands visual studio code unity debugger commands](https://cdn.tedliou.com/wp-content/uploads/2019/12/2019-12-17-00_20_19-Extension_-C-Visual-Studio-Code.png)
If you are running Unity 5.2 or above: VSTU is natively supported and you just need to reinstall VSTU.
Visual studio code unity debugger commands install#
If you want to update manually, you need to download and install the VSTU version that matches the Visual Studio version you have installed and want to use with Unity. The easiest way to update VSTU is to use the Visual Studio IDE extension manager.